Measured entry

8bitcn-game-team1

avatarskeuomorphism

A pixel-art party roster that renders responsive player cards with avatar fallbacks, level badges, and health, mana, and experience meters. It ships as a shadcn registry block with TypeScript components and a retro stylesheet, and relies on Tailwind theme tokens, the cn helper, shadcn card and badge foundations, Radix avatar and progress primitives, variant utilities, and a Google-hosted font.

Specimen
Harness screenshot of 8bitcn-game-team1 at 375 pixels wide
Harness screenshot at 375 pixels wide. No horizontal overflow recorded.
Harness screenshot of 8bitcn-game-team1 at 768 pixels wide
Harness screenshot at 768 pixels wide. No horizontal overflow recorded.
Harness screenshot of 8bitcn-game-team1 at 1440 pixels wide
Harness screenshot at 1440 pixels wide. No horizontal overflow recorded.

Measured

Every value below was written by the harness on the run that produced the frames above. None of it is derived from the prose.

Harness measurements recorded for 8bitcn-game-team1
BuildOK
MountOK
Console errors0
Uncaught page errors0
Horizontal overflowclean at 375, 768, 1440
Axe critical0
Axe serious1
Axe moderate0
Axe minor0
Gzip marginal36.7 KB (102.1 KB build, 65.4 KB baseline)
Bare modeFAIL
Provider requiredNO
Demo usedwritten from the component source API

What the harness recorded

BARE BUILD

✗ Build failed in 1.34s
error during build:
[vite]: Rollup failed to resolve import "class-variance-authority" from "<sandbox>re-e86ef4563616/src/components/ui/8bit/avatar.tsx".

Verdict

A convincing game-specific roster that renders reliably and adapts well across the tested layouts. Use it when the pixel aesthetic is intentional, but fix the unnamed progress meters before shipping and weigh its dependency cost against a simpler roster.

Use it if

  • You need a compact game party or character roster with configurable member data.
  • Your interface already uses Tailwind and shadcn conventions, including path aliases and theme tokens.
  • You want the roster to collapse from a paired grid into a readable single column on narrow screens.

Skip it if

  • Your product has a restrained or corporate visual language that would clash with the pixel-art treatment.
  • You cannot spend time adding accessible names to every stat meter before release.
  • You only need a basic avatar list and cannot justify the added component and font dependencies.
  • Your content security policy forbids remote fonts and you do not plan to self-host the typeface.

Install

Installation record for 8bitcn-game-team1
Declared dependenciesradix-ui, @radix-ui/react-progress, clsx, tailwind-merge
Missing on installnone
Bare installfails once the shadcn-style helpers are removed, so it needs that setup
Providerno provider required in the harness

In a non-shadcn project, add Tailwind with the expected color tokens, configure the path alias and cn class-merging helper, install the Radix avatar and progress primitives plus the variant and class-merging utilities, and provide compatible card and badge foundations. Copy the retro stylesheet, then allow the Google font request or self-host that typeface. Add accessible labels to the stat meters.

Source and credit

This page is a review, not a copy. The component source lives with its author and this site does not republish it. Read the license before you use anything.

License
MIT
Record published
2026-08-15

Alternatives

Other published entries for the avatar pattern, ordered by what they measured: mounts first, then clean axe scans, then bare-mode passes, then the smaller bundle.