Measured entry

8bitcn-main-menu

navbarskeuomorphism

A retro game menu rendered as a card with a vertical set of pixel-styled buttons. It ships as a shadcn registry block alongside custom button, card, and font CSS files, and depends on project-local shadcn primitives, a cn helper, Tailwind theme classes, class-variance-authority, and Radix UI.

Specimen
Harness screenshot of 8bitcn-main-menu at 375 pixels wide
Harness screenshot at 375 pixels wide. No horizontal overflow recorded.
Harness screenshot of 8bitcn-main-menu at 768 pixels wide
Harness screenshot at 768 pixels wide. No horizontal overflow recorded.
Harness screenshot of 8bitcn-main-menu at 1440 pixels wide
Harness screenshot at 1440 pixels wide. No horizontal overflow recorded.

Measured

Every value below was written by the harness on the run that produced the frames above. None of it is derived from the prose.

Harness measurements recorded for 8bitcn-main-menu
BuildOK
MountOK
Console errors0
Uncaught page errors0
Horizontal overflowclean at 375, 768, 1440
Axe critical0
Axe serious0
Axe moderate0
Axe minor0
Gzip marginal32.3 KB (97.7 KB build, 65.4 KB baseline)
Bare modeFAIL
Provider requiredNO
Demo usedwritten from the component source API

What the harness recorded

BARE BUILD

✗ Build failed in 1.08s
error during build:
[vite]: Rollup failed to resolve import "class-variance-authority" from "<sandbox>re-31d10146c5e7/src/components/ui/8bit/card.tsx".

Verdict

A focused visual starter for an existing shadcn-style setup, but not a working standalone menu. The verified build fails because its custom button imports a missing base button primitive, and bare use also lacks the expected utility layer. Avoid it if you need a ready-to-run navigation component.

Use it if

  • You already use shadcn conventions and want a compact retro game menu shell.
  • You are prepared to replace the placeholder labels and wire each button to real navigation or game actions.
  • Your design can accommodate a remotely loaded retro font and strongly pixelated controls.

Skip it if

  • You need a drop-in navbar that builds without project-local UI primitives.
  • You need working menu behavior out of the box, because the defined actions are not attached to the buttons.
  • You cannot rely on an externally hosted font or do not want a game-specific visual treatment.

Install

Installation record for 8bitcn-main-menu
Declared dependenciesradix-ui, clsx, tailwind-merge
Missing on installnone
Bare installfails once the shadcn-style helpers are removed, so it needs that setup
Providerno provider required in the harness

In a non-shadcn project, add compatible base button and card primitives, the cn class-merging helper, matching import aliases, Tailwind theme tokens and utilities, class-variance-authority, Radix UI, and the supplied retro stylesheet. Then connect each button to an actual handler or route.

Source and credit

This page is a review, not a copy. The component source lives with its author and this site does not republish it. Read the license before you use anything.

License
MIT
Record published
2026-08-15

Alternatives

Other published entries for the navbar pattern, ordered by what they measured: mounts first, then clean axe scans, then bare-mode passes, then the smaller bundle.